//
//  WeaponController.h
//  This file is part of D&D Manager
//
//  Created by Matthew Hutton on 24/05/2006.
//
//
//D&D Manager, a D&D Character and battle management program.
//Copyright (C) 2007, Matthew Hutton
//
//This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version.
//
//This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details.
//
//You should have received a copy of the GNU General Public License along with this program; if not, write to:
//The Free Software Foundation, Inc.,
//51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.

#import <Cocoa/Cocoa.h>

/*!
 * Contains general weapon related methods for the weapon creation screen and for the character setup of weapons.
 */
@interface WeaponController : NSObject {
	IBOutlet NSTextField *noOfDamageDiceTF;
	IBOutlet NSTextField *sizeOfDamageDiceTF;
	IBOutlet NSTextField *noOfBonusDamageDiceTF;
	IBOutlet NSTextField *sizeOfBonusDamageDiceTF;
	IBOutlet NSArrayController *weaponController;
	IBOutlet NSView *weaponView;
	NSManagedObjectContext *mObjC;
}
/*!
 * Checks whether the character uses bonus damage and sets the colour of the bonus damage text fields accordingly.
 *\param sender the object sending this command (unused).
 */
-(IBAction)bonusDamageChanged:(id)sender;
/*!
 * \return The NSManagedObjectContext in use by the current file.
 */
-(NSManagedObjectContext *)managedObjectContext;
/*!
 * \return the main weapons view
 */
-(NSView *)weaponView;
@end
